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- Hello everyone.... This is a detail editor object of a human-shaped figure.
- It is not quite finished yet, but it has all of the limbs done. This object
- has been constructed in such a way that when it is loaded into the cycle
- editor, it can be converted to a cycle object that works properly. The trick
- is to locate your axes at the end of the point of rotation, and to make them
- a child object of the center of rotation (unlike what I had earlier
- naturally assumed, which was to make the object's axis its own point of
- rotation, which turns out some strange stuff) I created the body (and
- actually the limbs too) with the skin command. Some of the points are a
- little close together, making it hard to select just the right one to
- move. Fortunately, it is easy to move things out of the way temporarily
- and move them back in the cycle editor with "pivot". If you want to make
- the figure raise its hands over its (her i guess) head, rotate the
- shoulder as well. There are pieces for the forearm, upperarm, shoulder,
- torso, head, thigh, and lower leg. There are also one or two extra axes for
- rotation points. If anyone has any hands or
- feet or a detailed head, I would sure like to get a hold of them. If anyone
- has any questions, feel free to mail me at :
- gibsonm@milton.u.washington.edu
-